![]() Like classic Elite, the flight model is non- Newtonian - meaning the spacecraft handles like an "aeroplane in space". Like classic Elite, there is a single planet per system - although the game allows authors of add-ons to add multiple planets to a star system. It is set in the Classic Elite universe, with the features found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). Oolite follows the original Elite rather than Frontier: Elite II or Frontier: First Encounters. 7 A little History & some important early Versions.5.4 Alternative binary distribution (Windows).3 Portability to other operating systems.One of Giles' priorities for development was to separate the game engine from the game materials (graphics, models, AI, text-strings etc.) ![]() The game and source-code are offered for free under a Creative Commons License. Almost every aspect of the game can be modified using simple, free graphics packages and text-editors. Oolite is designed as a small game that is easy for users to pick up and expand upon. Although inspired by the work of Christian Pinder, following David Braben and Ian Bell, the work is an independent interpretation and expansion of the original game. It was written by Giles Williams as response to the withdrawal of Elite: The New Kind from the internet. Stable ports for *NIX and Windows (XP, 2000 and Vista only) exist, and ports are also available for SGI IRIX and FreeBSD on Intel architectures. Oolite is an Elite-like space sim game, originally written for Mac OS X.
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